- Indicators
- 3
- Leaders
- 10placeholder ratings
- Like it
- 8capabilities
- Developments
- 29
What Creative Industries & Cultural Export Reach is, and how it is measured
The capacity to be watched, heard and read abroad: the promotion machinery behind film, music, publishing, fashion and games, and the penetration their content achieves in other people's living rooms.
Indicators
- Creative goods and services exports
- Share of top global streaming and box office titles
- Music and publishing export earnings
The nations that lead in Creative Industries & Cultural Export Reach
These ratings stand in until the capability is rated.
The capabilities most like Creative Industries & Cultural Export Reach
Likeness, from 0 to 1, as the Atlas measures it.
How Creative Industries & Cultural Export Reach came to be
- Geopolitical
- Governance
- Security
- Technology
- Economy
- Society
Historical Developments
Oldest first1440s · roughly 580 years ago
The printing press made mass export of literature possible for the first time
Gutenberg's movable-type press, and its rapid spread across Europe alongside comparable techniques adopted elsewhere, turned books from hand-copied rarities into a tradeable good, establishing the first mass cultural export industry.
1886 · 140 years ago
The Berne Convention created the first international copyright framework
The treaty gave authors and producers in signatory states protection for their work abroad, providing the legal foundation without which the cross-border licensing of film, music and literature could not have developed at scale.
1913 · 113 years ago
Dadasaheb Phalke made India's first full-length feature film
'Raja Harishchandra' launched a domestic film industry that grew into the world's largest by number of productions, later exporting Hindi, Tamil and other language cinema across South Asia, the Gulf and diaspora communities worldwide.
1930s-1950s · roughly 80 years ago
Egyptian cinema dominated Arabic-language film production and export
Cairo's studios supplied the majority of films screened across the Arab world for decades, giving Egypt an early and lasting position as the region's principal exporter of popular film and music.
1950s · roughly 75 years ago
Cuban and Mexican broadcasters developed the telenovela as a serialised export format
Radio and television serials developed in Cuba and refined by Mexican and later Brazilian producers created a format that became one of Latin America's largest cultural exports, dubbed and sold across the Spanish and Portuguese-speaking world and beyond.
1964 · 62 years ago
The Beatles led a British wave of chart success in the United States
British pop and rock acts took a substantial share of American record charts, demonstrating that a European popular culture industry could compete directly in the world's largest music market rather than only import from it.
1981 · 45 years ago
MTV launched and made the music video a global export format
The American cable channel turned promotional film clips into the primary vehicle for exporting popular music internationally, a format later adopted and adapted by producers well beyond the United States.
1992 · 34 years ago
Nigerian film-makers founded what became known as Nollywood
The direct-to-video feature 'Living in Bondage' helped launch a low-budget, high-volume production model that grew into one of the world's largest film industries by output, built outside conventional cinema distribution.
1993 · 33 years ago
France won a cultural exception for audiovisual services in the GATT Uruguay Round
Paris led a successful push to exclude film and television from the free-trade rules being negotiated for the World Trade Organization, establishing the principle that cultural goods could be treated differently from ordinary traded goods.
1997 onward · 29 years ago
South Korean television dramas and pop music began the hallyu wave into China and Southeast Asia
Korean television dramas such as 'What Is Love' found large audiences in China, followed by wider exports of Korean pop music and film across East and Southeast Asia; the term hallyu, or Korean Wave, was coined to describe the trend.
- Japanese manga and anime had already established a regional and later global export model
1999 · 27 years ago
Global statisticians recorded creative industries at about 4% of world economic output
Excluding software and general scientific research and development, creative industries were estimated to account for around 4 per cent of global economic output. It remains the last year for which comprehensive collated international figures were compiled.
2001 · 25 years ago
UK Department for Culture, Media and Sport published the Creative Industries Mapping Document quantifying the sector
The DCMS mapping exercise reported that the UK's creative industries accounted for over a million jobs and contributed billions to the national economy. It became a widely cited template for treating creative output as a measurable economic sector, though the underlying data sets were contested.
2005 · 21 years ago
UNCTAD commissioned studies through its XI High Level Panel on Creative Industries and Development
The panel commissioned several studies identifying the challenges and opportunities facing creative industry growth in developing countries. It marked the entry of creative exports into the international development agenda, linking cultural production to new export markets and competitiveness.
July 2011 · 15 years ago
European Union proposed the Creative Europe programme
The newly proposed programme was designed to preserve cultural heritage while increasing the circulation of creative works both inside and outside the EU. It represented a supranational funding instrument explicitly aimed at boosting cultural export reach.
October 2011 · 15 years ago
Indonesian government created a Ministry of Tourism and Creative Economy
The economist Mari Pangestu was appointed as the first minister to hold the position. The move reflected growing interest among developing countries in institutionalising the creative economy as a driver of exports and growth.
Recent Developments
Most recent firstEarly 2026 · 6 months ago
The soundtrack to 'KPop Demon Hunters' held onto global chart dominance into early 2026
The Sony Pictures Animation and Netflix film, built on Korean songwriting and vocal talent, kept its lead single among the most streamed tracks worldwide months after release, an unusual afterlife for an animated soundtrack and a marker of Korean pop production reaching beyond idol groups themselves.
- Sony Pictures Animation credited Korean songwriters and vocal producers behind the in-film group's music
July 2025 · last year
'Demon Slayer: Infinity Castle' broke Japanese box-office records for an anime film
The first instalment of the trilogy closing the television series became one of the highest-grossing films in Japanese cinema history, underscoring anime's shift from a niche export to a mainstream pillar of Japan's film industry revenue.
- International distributors gave the film a wide simultaneous release outside Japan
June 2025 · last year
The Korean series 'Squid Game' closed with its third and final season on Netflix
The Korean-produced series concluded as one of the platform's most-watched shows worldwide, reinforcing Netflix's reliance on Korean production houses for its highest-performing non-English-language content.
May 2025 · last year
Jafar Panahi won the Palme d'Or for an Iranian film made without state authorisation
'It Was Just an Accident' won the top prize at the Cannes Film Festival, extending a decades-long pattern of internationally garlanded Iranian cinema produced under domestic restriction, censorship and periodic bans on the director's own work.
April 2025 · last year
Indian-origin artists took a standing place on the Coachella bill
Hanumankind and Indo Warehouse performed at the 2025 festival, continuing a run of Indian and Punjabi acts on major American festival line-ups that began with Diljit Dosanjh's debut two years earlier.
- Indian streaming platforms expanded regional-language music catalogues
2025 · last year
Saudi Arabia hosted the second Esports World Cup in Riyadh
The state-backed tournament series, run through the Savvy Games Group, extended a broader Saudi strategy of using entertainment and gaming investment to build cultural and economic influence beyond oil, alongside continued funding of Arabic-language film production.
2025 · last year
Turkish television producers expanded dizi drama exports across Latin America and the Gulf
Turkish serial dramas continued to build audiences from Argentina to Saudi Arabia, sustained by dubbing and licensing deals that have made Turkey one of the world's largest television format exporters after the United States.
2025 · last year
Nigerian film and television producers secured more international streaming commissions
Netflix and Amazon continued to fund Nigerian-produced originals, extending a shift that has moved Nollywood output from direct-to-video distribution toward international streaming as its principal export channel.
- Nigerian producers pushed for larger production budgets
2025 · last year
A Seoul court continued hearing the NewJeans-ADOR contract dispute
The girl group's attempt to exit its exclusive contract with agency ADOR, part of the HYBE conglomerate, produced injunctions and counter-filings through the year, exposing governance strain inside the idol-training system underpinning South Korea's music export model.
August 2024 · 2 years ago
Game Science shipped China's first blockbuster AAA video game
'Black Myth: Wukong', built on Chinese mythology from Journey to the West, sold millions of copies within its first weeks, demonstrating a level of production and export capability Chinese studios had not previously reached in global gaming.
2021 · 5 years ago
Brazilian researchers found 450 of 673 economic classes were IP-intensive
A 2021 study of intellectual property intensive sectors in the Brazilian economy classified 450 of the country's 673 economic classes as IP-intensive, collectively employing 19.3 million people. Measured across those classes for 2014 to 2016, they accounted for R$2.1 trillion, or 44.2 per cent of Brazilian GDP.
2015 · 11 years ago
World Intellectual Property Organization assisted national studies measuring over 50 copyright industries
WIPO helped prepare national studies that sized copyright-based industries in more than 50 economies. The exercise created internationally comparable evidence on the economic weight of creative output.
2015 · 11 years ago
UK Department for Culture, Media and Sport settled a definition recognising nine creative sectors
The DCMS definition in use as of 2015 divided the creative economy into nine distinct sectors. Standardised sector definitions of this kind underpin comparable statistics on creative and cultural exports between countries.
2013 · 13 years ago
Lingo and Tepper guest-edited a special issue arguing artists are catalysts of change and innovation
The special issue of Work and Occupations examined artists in the US workforce, arguing that their working lives reveal how individuals and policy makers adapt to changing economic conditions. It framed creative labour as central rather than peripheral to economic adaptation.
A timeline taken from the English Wikipedia article “Creative industries” (CC BY-SA 4.0), the only source the Atlas consulted for it.