- Indicators
- 2
- Leaders
- 10placeholder ratings
- Like it
- 8capabilities
- Developments
- 34
What Foundational Digital Skills is, and how it is measured
The capacity to bring the whole adult population to basic digital competence.
Indicators
- Adults with basic digital skills
- Digital problem-solving proficiency
The nations that lead in Foundational Digital Skills
These ratings stand in until the capability is rated.
The capabilities most like Foundational Digital Skills
- Adult Learning0.20
Likeness, from 0 to 1, as the Atlas measures it.
How Foundational Digital Skills came to be
- Geopolitical
- Governance
- Technology
- Economy
- Environment
- Society
Historical Developments
Oldest first1865 · 161 years ago
The International Telegraph Union was founded to coordinate cross-border communication
The precursor to today's International Telecommunication Union established the principle of international standard-setting for communications infrastructure, the institutional ancestor of the bodies that now track and promote global digital skills.
1946 · 80 years ago
ENIAC became one of the first general-purpose electronic computers
Its construction marked computing's move from mechanical calculation to electronic machines, beginning a lineage of devices that would, decades later, require ordinary users rather than specialist operators to develop basic operating skills.
1960s · 66 years ago
French government pursued Plan Calcul with an accompanying educational effort
Plan Calcul sought to build a national or European computer industry. It was accompanied by a vast educational programme in programming and computer science, tying industrial policy to population-level computing skills.
1964 · 62 years ago
Kemeny and Kurtz introduced the BASIC programming language at Dartmouth College
BASIC was designed to make computer use accessible to non-specialist students. It became the foundation on which later advocacy for teaching computing skills to general learners was built.
1970s–80s · 56 years ago
Technical writers including Bob Albrecht, David Ahl and Peter Norton produced books teaching programming to non-specialists
Creative technical writers created books and materials for self-taught learners and non-specialists. As programming lost traction in school districts, it gained ground in computer labs, user groups and community centres, helping propel the personal computer as a mass-market product.
April 1972 · 54 years ago
Arthur Luehrmann coined "computer literacy" in an AFIPS conference talk
Luehrmann, a Dartmouth physicist, asked whether the computer should teach the student or vice-versa, arguing students should master computing rather than merely be its subjects. The talk is generally credited with originating the term computer literacy and framed the capability as active use rather than passive instruction.
1974 · 52 years ago
Bob Albrecht established the Community Computer Center, an offshoot of the Portola Institute
Albrecht personally introduced computers to school-age children and developed methods for teaching them to write code. The centre exemplified informal, community-based routes to computer literacy outside formal schooling.
1978 · 48 years ago
National Science Foundation issued a call to educate young people in computer programming
Under Andrew Molnar, director of the Office of Computing Activities, the NSF pushed computing education in the United States. US government, private foundations and universities jointly funded and staffed summer computing programmes for high school students.
1980–89 · 46 years ago
BBC ran the BBC Computer Literacy Project using the BBC Micro
The project paired broadcast programming with a dedicated microcomputer to teach computing in schools and at home. It educated a generation of British coders before mass-market PCs arrived in the 1990s, and fed later 'bedroom computer innovation' and early web-hosting firms.
1981 · 45 years ago
The IBM Personal Computer helped make computing a mainstream office and household skill
Its launch, alongside competing home computers, moved computer operation out of specialist data centres and into offices and homes, creating the first mass need for basic keyboard, file and operating system literacy.
1982 · 44 years ago
Sinclair released the ZX Spectrum home computer
The machine popularised home computing, coding and gaming in Britain and Europe. It underpinned the emergence of prominent British video game developers in the late 1970s and early 1980s.
1985 · 41 years ago
French government launched the Computing for All plan to put computers before every pupil
The initiative aimed to introduce computers to all of France's pupils. It followed the 1960s Plan Calcul, which had promoted a national computer industry alongside a large educational effort in programming and computer science.
1985 · 41 years ago
Journal of Higher Education defined computer literacy as mastery of word processing and spreadsheets
The journal asserted that being computer literate involved mastering word processing, spreadsheet programs, and retrieving and sharing information on a computer. This marked a shift in the definition away from programming towards application use.
1991 · 35 years ago
The World Wide Web became publicly available
Tim Berners-Lee's system for linking documents over the internet turned a specialist research network into something a non-technical user could navigate with a browser, creating the basic skill of finding information online.
2003 · 23 years ago
The World Summit on the Information Society set global goals for closing the digital divide
Meeting in Geneva and later Tunis, the UN-convened summit set targets for connectivity and digital inclusion that shaped a generation of national digital literacy strategies and donor-funded access programmes.
2005 · 21 years ago
The One Laptop per Child initiative tried to put low-cost computers in the hands of children worldwide
The project distributed low-cost, rugged laptops to schoolchildren in developing countries, and though it fell short of its own targets it shaped a generation of thinking about device access as a precondition for digital skills.
2007 · 19 years ago
Safaricom launched M-Pesa mobile money in Kenya
The mobile money service let users with basic phones send and receive money by text message, bringing millions of previously unbanked Kenyans into routine digital transacting and becoming a reference case for mobile-first digital inclusion worldwide.
Recent Developments
Most recent firstJuly 2025 · last year
India marked ten years of the Digital India programme
The flagship digital inclusion programme, launched in 2015 to extend connectivity, digital payments and basic device literacy into rural areas, passed its tenth anniversary with government reviews citing wide gains in smartphone and internet use alongside continued gaps in remote areas.
May 2025 · last year
The US National Telecommunications and Information Administration had its Digital Equity Act grants cancelled
The federal government ended a grant programme intended to fund digital literacy and device access initiatives for underserved groups, citing objections to its design, halting a funding stream states had begun building basic skills programmes around.
2025 · last year
The European Commission reported basic digital skills still lagging its 2030 target
The annual State of the Digital Decade report found the share of adults with at least basic digital skills well short of the 80 per cent goal set for 2030, with wide gaps between member states prompting calls for renewed national investment.
2025–early 2026 · this year
Vietnam pushed its digital citizen skills standard
Authorities continued rolling out basic digital skills expectations for citizens under the national digital transformation programme, covering everyday tasks such as using public e-services, digital payments and identifying online misinformation.
2025 · last year
Singapore stepped up digital literacy campaigns tied to scam prevention
Public education efforts paired basic online safety skills with anti-scam messaging, reflecting official concern that gaps in fundamental digital competence, particularly among older residents, were being exploited by increasingly convincing fraud attempts.
- Community groups ran device clinics for older residents
2025–early 2026 · this year
Kenya kept expanding Ajira Digital training
The state-backed programme continued to teach young Kenyans basic computer use, online navigation and digital communication as a gateway into online freelance work, building on years of enrolment growth among users with little prior device experience.
2025 · last year
Indonesia continued its national digital literacy movement
Gerakan Nasional Literasi Digital, run with telecom and technology firms, kept delivering short courses in basic device use, online safety and digital content evaluation to citizens outside the main cities, part of a longstanding push to close the digital divide beyond Java.
- Private telecom partners co-funded local training centres
2025–early 2026 · this year
China widened efforts to bring older citizens online
Guidance requiring apps and public services to offer simplified, large-text interfaces for elderly users continued to expand, alongside community classes teaching smartphone payment, video calling and official app use to a generation with low prior digital exposure.
2024–2025 · last year
UNESCO and the ITU extended use of the Digital Literacy Global Framework
More countries adopted the framework to measure basic digital competence for the UN's sustainable development indicator on ICT skills, giving a wider, more comparable picture of where fundamental digital gaps remain concentrated.
2024–early 2026 · this year
Nigeria pressed ahead with its National Digital Literacy Framework
The information technology agency continued work toward its stated goal of raising the share of digitally literate Nigerians to 95 per cent by 2030, coordinating training delivered through schools, community centres and telecom operators.
- State governments began adapting the framework locally
2020 · 6 years ago
The Covid-19 pandemic forced a global jump in everyday digital device use
School closures, remote work and the shift of government and health services online compelled hundreds of millions of first-time or infrequent users to acquire basic skills in video calling, online forms and digital payments within a matter of months.
2017 · 9 years ago
UK government published a digital skills strategy
It was reported that roughly 11.5 million UK citizens lacked basic computer literacy skills. The government responded with a national digital skills strategy.
2014 · 12 years ago
United Kingdom added computer programming to the National Curriculum
Programming skills became a formal part of compulsory schooling in England. This embedded digital competence in statutory education rather than leaving it to voluntary or informal provision.
2012 · 14 years ago
BBC launched the Computer Literacy Project 2012
The successor initiative aimed to develop students' marketable information technology and computer science skills. It revived the BBC's earlier role in national computing education.
2012 · 14 years ago
Raspberry Pi Foundation released the first Raspberry Pi single-board computer
The low-cost board was originally intended to promote the teaching of basic computer science in UK schools. It became far more popular than anticipated and is now used in a wide range of applications, including computing education in developing countries.
Mid-2010s · about a decade ago
Alipay and WeChat Pay made mobile payment a mass daily habit in China
QR-code based payment apps became the default way to pay for everyday purchases in Chinese cities, requiring and reinforcing basic smartphone literacy across a huge share of the urban population within a few years.
2009 · 17 years ago
India launched the Aadhaar biometric identity programme
The world's largest biometric identity system required hundreds of millions of citizens to engage with digital enrolment and, later, digital authentication for services and payments, becoming a de facto driver of basic digital participation.
A timeline taken from the English Wikipedia article “Computer literacy” (CC BY-SA 4.0), the only source the Atlas consulted for it.